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start [2025/01/06 14:52] jeffdstart [2025/01/08 20:18] (current) jeffd
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 Welcome to the Ghostwood Game Engine Documentation Wiki. Welcome to the Ghostwood Game Engine Documentation Wiki.
 +
 +<wrap hi>Ghostwood is a Storytelling Engine, currently under development.</wrap>
  
 You might want to view the [[http://vapusstudios.com/ghostwood|Ghostwood Game Engine Blog]]. You might want to view the [[http://vapusstudios.com/ghostwood|Ghostwood Game Engine Blog]].
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   * A way to define **free-roaming** world [[Area|areas]] which can act as a sort of menu of things to do during a game loop, or as a clue-gathering mechanism.   * A way to define **free-roaming** world [[Area|areas]] which can act as a sort of menu of things to do during a game loop, or as a clue-gathering mechanism.
-  * **Screenplay**-like scriptable scenes (such as in Visual Novels,) which can reference separately defined **[[characters]]**, **[[locations]]**, and even **[[camera angles]]**. +  * **Screenplay**-like scriptable scenes (such as in Visual Novels,) which can reference separately defined **[[Character|characters]]**, **[[Location|locations]]**, and even **[[Camera Angle|camera angles]]**. 
-  * A **[[time system]]** where areas have different properties depending on whether it is day or night (for example.) +  * A **[[Time Tracking|time system]]** where areas have different properties depending on whether it is day or night (for example.) 
-  * An optional **[[date system]]** where the calendar progresses, which can be used to advance the plot. +  * An optional **[[Date Tracking|date system]]** where the calendar progresses, which can be used to advance the plot. 
-  * A sophisticated **[[inventory]]** system, which understands stackable (quantity) items, containers (which can be opened, closed, persistent, or ephemeral, and have limits on what they can contain), expendables, key items attached to specific quest, items with internal tagging so that they can be used interchangeably to fulfill plot purposes (i.e., matches, cigarette lighter, and flint and steel all have the "fire" tag.) +  * A sophisticated **[[Inventory System|inventory]]** system, which understands stackable (quantity) items, containers (which can be opened, closed, persistent, or ephemeral, and have limits on what they can contain), expendables, key items attached to specific quest, items with internal tagging so that they can be used interchangeably to fulfill plot purposes (i.e., matches, cigarette lighter, and flint and steel all have the "fire" tag.) 
-  * An **[[achievement]]** and **[[quest tracking]]** system.+  * An **[[achievement]]** and **[[Quest|quest tracking]]** system.
   * Support for **cross-platform deployment**—in browser, mobile app, or as a desktop application.   * Support for **cross-platform deployment**—in browser, mobile app, or as a desktop application.
   * Support for **various rendering styles**—text only (command line, browser-based, or wrapped into a user interface), or fully visual (either tile-based or backdrop and overlay image-based), rendered via Canvas, WebGL, or OpenGL.   * Support for **various rendering styles**—text only (command line, browser-based, or wrapped into a user interface), or fully visual (either tile-based or backdrop and overlay image-based), rendered via Canvas, WebGL, or OpenGL.
start.1736203943.txt.gz · Last modified: 2025/01/06 14:52 by jeffd

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